New patch update

So this morning Black ops 4 got a new patch update.  They fixed a bug were you glitch into the ground. This is supposed to be the most important update ever. Nuketown is now added. Also Daily Tier Skip, Blackout with Nuketown Island zombies and the Bowie Knife, stability tweaks, and much more. The update is out on Ps4 but every other consle gets it next week.

Advertisements

Bo4 Team killing not disabled yet

Awhile a go Black ops 4 team killing was promised to get disabled. They probably will disable it in the next update. I think that When they do take it out they will soon add a way to get team killing again. I will probably do that without my friends knowing and troll them.

Image result for Black ops 4 team killing

Nuketown coming to multiplayer

There is already a Nuketown place in Blackout called Nuketown Island. There adding the original one into multiplayer But with some changes. I know that there are different colors on somethings like Black and Orange and the original was Blue. It is a bonus map that you could get If You Pre-Order it. It is confirmed that It could be coming for the people who have not Pre-ordered the game. Thank you for reading.

 

Team killing being disabled soon

So BO4 has promised to take out team killing in the Blackout mode. People are still having mixed reaction.

On the topic of Teamkill looting, the studio mentioned in a recent reddit post:

 

“One of the most upvoted requests concerns preventing teamkillers from looting the bodies of teammates they’ve killed. In addition to reporting bad behavior through the “Report Player” function in the Social menu (and continuing to ban players for intentional teamkilling), we agree with this approach and are adding this, or something similar, to our “To Do” list. We have a zero-tolerance policy for intentional teamkillers. Be sure to report them so we can bring the banhammer down.”

They also talked about a few other key changes, including Player Hit issues, camera controls, First Place glitches, and more. You can read their full outline of changes on the original thread right here, as well as implemented tweaks already live below:

  • General
    • Beta now live on Xbox One and PC, currently with up to 80 maximum players per match
  • Miscellaneous:
    • Multiple fixes for “Game Session Has Ended” errors. We continue to find and fix these issues on a case-by-case basis.
    • Multiple fixes for collision and players getting stuck on the map
    • Additional improvements to stats both behind the scenes and for Merits Per Action
    • Various Killcam bug fixes
    • Fixed a bug that caused multiple players to spawn in the Staging Area in the same spot
    • Fixes for players not properly entering the downed state when involved in mid-air helicopter crashes
  • Game Tuning:
    • Collapse:
      • Increased the damage players take inside the collapsed area of the map
    • Wingsuit:
      • Players can no longer gain altitude at high speed
      • Pulling up from a steep dive now takes slightly longer
    • Supply Drops:
      • Cargo plane now has increased health and cannot be damaged by bullets

Call of Duty: Black Ops 4 review – Blackout, multiplayer and more

The traditional single-player campaign is the first casualty, dropped in favor of some brief ‘stories’ that introduce the game’s eight Specialists and their respective backstories. Considering that these solo modes used to be the big selling point of CoDs of old – think the heyday of Modern Warfare – you’d think its omission would be a bad thing, but Treyarch has proved time and again that deft storytelling is not its forte, so the absence of a campaign isn’t the grand loss it first appears to be.

Black Ops 4’s new three pillars are the long-running veterans Multiplayer and Zombies and newcomer Blackout, marking the series’ first entry to embrace online play across all modes. Multiplayer has received some of the biggest changes this year, weaving the familiar bombastic gunplay and some new features that aim to elicit a more tactical approach.

Health is no longer regenerative, so taking refuge behind cover and waiting for your lifeblood to return won’t do you any good here. You now have a StimPack mapped to ‘L1’/’LB’ that refills your health bar, Far Cry-style. If you’re a long-time CoD devotee, this one mechanic alone takes a while to feel natural, but its inclusion only serves to add to the flow of play rather than hindering it. Now you have to manage your health, your gear and your ammunition, forcing you to play smarter when you need to choose between healing and reloading.

The length of time it takes for your health to refill once you’ve administered a Stim Shot, and the time it takes for it to recharge, has also been slightly increased from the Beta – to stop players from abusing it. As with every new change in Multiplayer, learning to compensate for this delay fundamentally changes how you approach each systemic encounter. Every player now has their health displayed above their avatar, so you can see in real-time how much life a player has. It’s by no means a game changer, but it proves a little extra tactical information (especially if you’re playing Search & Destroy as a team

The traditional single-player campaign is the first casualty, dropped in favor of some brief ‘stories’ that introduce the game’s eight Specialists and their respective backstories. Considering that these solo modes used to be the big selling point of CoDs of old – think the heyday of Modern Warfare – you’d think its omission would be a bad thing, but Treyarch has proved time and again that deft storytelling is not its forte, so the absence of a campaign isn’t the grand loss it first appears to be.

Black Ops 4’s new three pillars are the long-running veterans Multiplayer and Zombies and newcomer Blackout, marking the series’ first entry to embrace online play across all modes. Multiplayer has received some of the biggest changes this year, weaving the familiar bombastic gunplay and some new features that aim to elicit a more tactical approach.

Health is no longer regenerative, so taking refuge behind cover and waiting for your lifeblood to return won’t do you any good here. You now have a StimPack mapped to ‘L1’/’LB’ that refills your health bar, Far Cry-style. If you’re a long-time CoD devotee, this one mechanic alone takes a while to feel natural, but its inclusion only serves to add to the flow of play rather than hindering it. Now you have to manage your health, your gear and your ammunition, forcing you to play smarter when you need to choose between healing and reloading.

The length of time it takes for your health to refill once you’ve administered a Stim Shot, and the time it takes for it to recharge, has also been slightly increased from the Beta – to stop players from abusing it. As with every new change in Multiplayer, learning to compensate for this delay fundamentally changes how you approach each systemic encounter. Every player now has their health displayed above their avatar, so you can see in real-time how much life a player has. It’s by no means a game changer, but it proves a little extra tactical information (especially if you’re playing Search & Destroy as a team.

Call of duty Bo4 makes 500 Mil at Launch

Activision is once again tooting Call Of Duty: Black Ops 4’s horn, and with good reason.

According to the publisher, Black Ops 4 made over $500 million during its three-day launch weekend. That’s half a billion dollars. That’s almost certainly the biggest launch weekend of any video game this year.

After all, one of the biggest games of the year was Far Cry 5 and it only earned $310 million across its entire launch week. Avengers: Infinity War brought in $258.2 million domestically on its first weekend, making it the top opening weekend of any film in history (and pulled down $640.9 million globally.)

In other words, $500 million is a lot of money. Half a billion dollars is a lot of money, so it’s no wonder that Call Of Duty: Black Ops 4 broke a bunch of digital sales records at launch.  It was a successful launch.